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Published in arXiv preprint, 2025
Memory Forcing is a training framework that enables video diffusion models to balance exploration and revisit consistency for autoregressive video generation in Minecraft using spatio-temporal memory mechanisms.
Recommended citation: Junchao Huang, Xinting Hu, Boyao Han, Shaoshuai Shi, Zhuotao Tian, Tianyu He, Li Jiang. (2025). "Memory Forcing: Spatio-temporal Memory for Consistent Scene Generation on Minecraft." arXiv:2510.03198.
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Published in AAAI Conference on Artificial Intelligence (AAAI), Poster, 2025
PointSLAM++ is an RGB-D SLAM system that combines a hierarchically constrained neural Gaussian representation, progressive pose optimization, and a dynamic neural representation graph to achieve robust, high-precision real-time 3D reconstruction and photorealistic rendering under depth-sensor noise.
Recommended citation: Xu Wang, Boyao Han, Xiaojun Chen, Ying Liu, Ruihui Li. (2026). "PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM." AAAI. (Poster).
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Published in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), Highlight, 2026
GeoPredict is a geometry-aware VLA framework that injects predictive kinematic trajectories and 3D Gaussian geometry priors as training-time supervision, enabling precise 3D reasoning for robotic manipulation without extra inference cost. It consistently outperforms strong VLA baselines on RoboCasa Human-50, LIBERO, and real-world geometry-intensive tasks.
Recommended citation: Jingjing Qian, Boyao Han, Chen Shi, Lei Xiao, Long Yang, Shaoshuai Shi, Li Jiang. (2026). "GeoPredict: Leveraging Predictive Kinematics and 3D Gaussian Geometry for Precise VLA Manipulation." CVPR. (Highlight).
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Undergraduate course, University 1, Department, 2014
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Workshop, University 1, Department, 2015
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