Sitemap
A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.
Pages
Posts
Future Blog Post
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Blog Post number 4
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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
Blog Post number 3
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Blog Post number 2
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Blog Post number 1
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portfolio
Portfolio item number 1
Short description of portfolio item number 1
Portfolio item number 2
Short description of portfolio item number 2 
publications
Memory Forcing: Spatio-temporal Memory for Consistent Scene Generation on Minecraft
Published in arXiv preprint, 2025
Memory Forcing is a training framework that enables video diffusion models to balance exploration and revisit consistency for autoregressive video generation in Minecraft using spatio-temporal memory mechanisms.
Recommended citation: Junchao Huang, Xinting Hu, Boyao Han, Shaoshuai Shi, Zhuotao Tian, Tianyu He, Li Jiang. (2025). "Memory Forcing: Spatio-temporal Memory for Consistent Scene Generation on Minecraft." arXiv:2510.03198.
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PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM
Published in AAAI Conference on Artificial Intelligence (AAAI), Poster, 2025
PointSLAM++ is an RGB-D SLAM system that combines a hierarchically constrained neural Gaussian representation, progressive pose optimization, and a dynamic neural representation graph to achieve robust, high-precision real-time 3D reconstruction and photorealistic rendering under depth-sensor noise.
Recommended citation: Xu Wang, Boyao Han, Xiaojun Chen, Ying Liu, Ruihui Li. (2026). "PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM." AAAI. (Poster).
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GeoPredict: Leveraging Predictive Kinematics and 3D Gaussian Geometry for Precise VLA Manipulation
Published in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), Highlight, 2026
GeoPredict is a geometry-aware VLA framework that injects predictive kinematic trajectories and 3D Gaussian geometry priors as training-time supervision, enabling precise 3D reasoning for robotic manipulation without extra inference cost. It consistently outperforms strong VLA baselines on RoboCasa Human-50, LIBERO, and real-world geometry-intensive tasks.
Recommended citation: Jingjing Qian, Boyao Han, Chen Shi, Lei Xiao, Long Yang, Shaoshuai Shi, Li Jiang. (2026). "GeoPredict: Leveraging Predictive Kinematics and 3D Gaussian Geometry for Precise VLA Manipulation." CVPR. (Highlight).
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talks
Talk 1 on Relevant Topic in Your Field
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Conference Proceeding talk 3 on Relevant Topic in Your Field
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This is a description of your conference proceedings talk, note the different field in type. You can put anything in this field.
teaching
Teaching experience 1
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Teaching experience 2
Workshop, University 1, Department, 2015
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